PROJECT DURATION January 2025 – December 2026

Environer – Training & Tools 4 Trainers

Strengthening the Digital Competences of Youth Workers for a Sustainable Future

About the Project

Digital Tools for Young People Shaping a Sustainable Future

The Environer project is an international initiative under the Erasmus+ programme, bringing together organizations from Hungary, Slovenia and Georgia to strengthen the role of youth workers in climate change and sustainability education. The project responds to the challenges of the digital transformation of youth work and the growing need for innovative methods to engage young people with environmental issues.

Purpose of the Project

Empowering Youth Workers for Modern Climate Education

Environer strengthens the digital literacy of youth workers and introduces modern tools such as the En-ROADS climate simulator into non-formal education. The aim is to empower youth workers to create engaging learning experiences through interactive methods, gamification and simulations, while also helping young people cope with climate anxiety.

Environer brings a fresh approach to youth work by combining digital tools, gamification, international collaboration and sustainability values. Through the project, youth organizations can strengthen the quality, innovation and inclusiveness of their work – key elements in shaping a future in which young people play an active role.

What We Aim to Achieve

Project Objectives

1

Train youth workers to use digital tools in sustainability education.

2

Train youth workers to use digital tools in sustainability education.

3

Develop strategies for addressing climate anxiety among young people.

4

Promote innovative approaches, critical thinking and active citizenship.

What We Aim to Achieve

Key Activities

1

International Training Programmes
in Hungary, Slovenia and Georgia, featuring workshops on digital tools, simulations and non-formal learning methods.

2

Translation and Adaptation of the En-ROADS Simulator
into Hungarian, Slovenian and Georgian.

3

Collection of Best Practices
for using digital tools in youth work.

4

Establishing an online community for knowledge exchange and long-term collaboration.

Participants

Project Partners

Participants

Co-funder